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3D User Interfaces: Theory and Practice (2nd Edition) (Usability)
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Review
“An essential guide for anyone developing interfaces for Virtual and Augmented Reality gaming experiences.”—Richard Marks, Director of Magic Lab, Sony PlayStation “An incredible resource for 3D interaction researchers and practitioners, made all the more timely and valuable with today’s renewed interest in Virtual and Augmented reality platforms. Everyone in VR and AR can benefit from the decades of research thoughtfully organized and presented in this updated edition.”—Andy Wilson, Microsoft Research “This is an essential book for researchers and developers creating 3D user interfaces. If you're developing Virtual Reality or Augmented Reality experiences, or even mobile and desktop 3D applications, you need to buy this book.”—Mark Billinghurst, University of South Australia
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About the Author
JOSEPH J. LAVIOLA, JR., Associate Professor of Computer Science, directs the Interactive Systems and User Experience Research Cluster of Excellence at the University of Central Florida. ERNST KRUIJFF, Interim Professor for Computer Graphics and Interactive Systems at the Institute of Visual Computing, Bonn-Rhein-Sieg University of Applied Sciences, leads the 3DMi group’s design of multisensory 3D user interfaces. RYAN P. McMAHAN, Associate Professor of Computer Science at UT Dallas, directs its Future Immersive Virtual Environments (FIVE) Lab. DOUG A. BOWMAN, Professor of Computer Science at Virginia Tech, directs its 3D Interaction Research Group and Center for Human-Computer Interaction. He is an ACM Distinguished Scientist. IVAN POUPYREV is Technical Program Lead working on advanced interaction research at Google’s Advanced Technology and Products (ATAP) division.
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Product details
Series: Usability
Paperback: 624 pages
Publisher: Addison-Wesley Professional; 2 edition (April 9, 2017)
Language: English
ISBN-10: 0134034325
ISBN-13: 978-0134034324
Product Dimensions:
7 x 1 x 8.9 inches
Shipping Weight: 2 pounds (View shipping rates and policies)
Average Customer Review:
5.0 out of 5 stars
1 customer review
Amazon Best Sellers Rank:
#604,732 in Books (See Top 100 in Books)
You can't just "jump into" the pool of 3D systems without having a lot of help. This book is about the most comprehensive reference book I've found on developing effective, trending and usable 3D interfaces out there. It's one of the most valuable books in my AR / VR / MR collection. It's technical and other parts are just fun to read. It's a sneak peak of where our world is going to be in 3 more years.Trust Me: You will have a hard time distinguishing computer vision from reality by 2020. The merging of 3D interfaces with everything we own that is plugged into a wall or connected wirelessly to the Internet -- the 3D interface will be woven into every touch screen from your iPhone and Android smartphones, to your refrigerators, to your ATM and even the Google Toasters that will be sold everywhere by this Christmas. 3D is the next, bright new shiny thing that will evolve quickly.
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